
Informations
- Plateforme
- Nintendo Entertainment System
- Fabricant
- Nintendo
- Éditeur
- Capcom
- Année
- 1987
ROM requise
- CRC32
- 5DED683E
- SHA-1
- 2F88381557339A14C20428455F6991C1EB902C99
- Infos ROM
- Database match: Mega Man (USA) Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042) File SHA-1: 2F88381557339A14C20428455F6991C1EB902C99 File CRC32: 5DED683E ROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D ROM CRC32: 6EE4BB0A
Megaman 1 - The New Lands Remastered
Mega Man 1987Description
This is a remake of Megaman 1 - The New Lands, with the purpose to overhaul the original hack and to make it new, better, fun and challenging. It features: - New stages - New level design - New gimmicks - New weapons - New boss fights - New enemy behaviors - New music and sound changes and much more. Information about the weapons and their behaviors can be found in the text file. V1.1 - Fixed the softlock in wily 2. - Small changes in the Spawning platform sections to be more fair. - Fixed a glitch where one enemy would zap around the screen. - other minor fixes. V1.2 - Level design has been tweaked so the player will not hit their heads on low ceilings like before. - Some sections have been nerfed slightly or abit more (including wily 3 in general). - Vertical platforms that comes from spawners move abit slower. - Zap Man's I-Frames on hit have been reduced very slightly. - The stomping enemy that shakes the ground now waits twice the time before jumping again. - Wild Dynamite weapon explosion now travels faster, making it stronger and with less re-fire time. - Wild Dynamite weapon now uses 3 bars per shot instead of 2 (to balance the change above). - The earthquake effect have been improved visually. - Heat Hover weapon now have a very slightly bigger height boost when used. - Pyro Man's fire barrier attack have been tweaked to be more reasonable to dodge. - Cave Man's big jump have been slightly tweaked so he does not corner the player as much as before. - The damage of the cannon enemies and shooting tellies have been reduced from 4 to 3. - Heart Container sprite is now flipped to look better (special thanks to Zynk and Deejaynerate). - Added a missing solid wall on the left side of the screen after Wily stage 3's first checkpoint. 1.3 - The number of enemies have been decreased very slightly. - Bosses have been changed to be simpler to deal with. - Huntman's AI have been changed to avoid corner cheap damage. - Wily Machine's AI have been edited to avoid cheap corner damage and one new attack behavior. - Some levels have been slightly changed. - Spread Boulder now fires 3 rocks instead of 4. - Boulder Bot take more damage from it's weakness. Enjoy!