
Informations
- Plateforme
- Super Nintendo
- Fabricant
- Nintendo
- Éditeur
- Nintendo
- Année
- 1994
ROM requise
- CRC32
- D63ED5F8
- MD5
- 21F3E98DF4780EE1C667B84E57D88675
- SHA-1
- DA957F0D63D14CB441D215462904C4FA8519C613
- Infos ROM
- Super Metroid (Japan, USA) (En,Ja).smc
Super Metroid Project Base 7.2 (Nintendit 1.57)
Super Metroid 1994Description
Super Metroid 2015 (Project Base 7.2 Nintendit) by dex909 [Version 1.57] Thanks to begrimed and everyone at the Metroid Construction IRC. Changes to Project Base: This patch is meant as an alternative version to Begrimed's Project Base 7.2 to make it appear like a slightly altered Vanilla Super Metroid. Think of it as an attempt to recreate a re-release as Nintendo might have intended - or should we say... "Nintended"? ;) The Nintendit uses Project Base 7.2 "Project_Base_0.7.2_Vanilla_Gameplay.ips" as base and combines it with "Project_Base_0.7.2_Gameplay_Only.ips". The patch will work with an unheadered rom of Super Metroid e.g. "Super Metroid (JU) [!].smc" Alterations besides this: - Clear Message Boxes (transparent, no black backgrounds), changes to message colours - Fanfare as in vanilla SM but skippable (time for message boxes shortened as it is in PB 7.2) - All save rooms and corresponding map icons are working as intended by Begrimed's Project Base 7.2 - Sounds for Samus landing, flipping and walljumping adjusted to the sounds PB 7.2 uses - Original grey Nintendo logo at boot - Vanilla enemies (vanilla enemy graphics as well as AI) - Vanilla Ceres escape sequence (besides altered tileset from PB 7.2) - Haze in title screen, Ceres and Game Over screen - altered/smoother PB 7.2 version logo in title screen (computer screen edit) - Edited "2015" in title screen, the way the original small copyright font worked - Coloured Samus Item Menu (from RealRed patch) as in PB 7.2 - Smooth map scrolling in menu - Added in the original mountains to the Crateria landing site (changed palette to make them look as if they would at night instead of rain) - Green logo palettes (including fade-in/instant fade-in palettes) - Less screen shakes when using Super Missiles (as in PB 7.2) - Bomb timer adjusted to PB 7.2 values - Red doors take 5 missile hits as in vanilla SM - Maridia Palette Change (less pink) - Several minor background changes to certain rooms There are three versions of this hack: Super Metroid (JU) [!] [h] [2015] [Project Base 7.2 Nintendit].ips - Original Nintendid, everything mentioned above with vanilla enemies Super Metroid (JU) [!] [h] [2015] [Project Base 7.2 Nintendit] [Enemy Edits].ips - Everything mentioned above with edited enemy AI, headers, routines, drops and enemy graphics edits from Project Base 7.2 Super Metroid (JU) [!] [h] [2015].ips - Only the gameplay changes from PB as well as transparent item windows, less intrusive SFX, coloured Samus item window and smooth map scrolling ================== ABOUT PROJECT BASE ================== version 0.7.2 -- may 14, 2015 Project Base is a ROM hack of Super Metroid that keeps the original map mostly intact, while adding new stuff. It doesn't force the player to take a new path, or to use any advanced techniques. Well-known sequence breaks and shortcuts have been left alone, with many new ones added. Highly speedrunnable, and with a level of difficulty that is accessible to anyone. Works with Snes9X, ZSNES, higan/BSNES, and on SNES/flash cartridges. FEATURES: - General movement is less inhibited, with many new tricks made possible - Modified enemies and bosses, including AI and graphical touch-ups - Faster elevators, doors, room transitions and item-collection sequences - Bug fixes and polish applied whenever possible - New rooms added, others expanded and/or merged - Alternate versions that offer even more ways to enjoy Super Metroid! SPECIAL MOVES: - RESPIN -- press jump at any time during a normal fall to resume spinning - BACK FLIP -- while crouched, hold run, then press and hold jump + back - BOMB SKIP -- hold down to avoid bomb jumping - QUICK MORPH #1 -- hold item cancel + press down to instantly morph - QUICK MORPH #2 -- hold L + press down, only works in the air - DEMORPH JUMP -- until Spring Ball is equipped, holding run allows spin-jumping straight out of ball form - SPEED BALL -- with Spring Ball equipped, Samus gains the ability to run at full speed as a ball - UP SPIN -- while standing still, hold run to easily spin-jump straight up - SPIN FALL -- hold jump as you fall from a ledge to flip automatically ENHANCED EQUIPMENT: - Beam travelling and firing speeds adjusted, auto-fire speed increased - Charge beam draws energy and ammo drops from enemies toward you, also charges slightly faster - Speed Booster has become a major power-up with several huge limitations removed - Horizontal shinesparks can be exited into a full-speed run when Samus touches a slope - Space Jump no longer stops working after you've fallen too far - Missiles and super missiles can be fired faster - Super missiles can be fired straight down while in the air to propel Samus upward - X-Ray Scope speed increased - Bomb timer shortened - Underwater wall jumping and bomb jumping enabled - Running speed no longer resets after jumping or falling